Demo of my procedurally generated platformer game.

Controller Input:

  • D-Pad: Move
  • A: Jump
  • Y: Zoom camera (Use D-Pad to move camera offset)
  • RB: Make bubbles
  • LB: Use Keyholes

Keyboard Input:

  • Arrow keys: Move
  • Z: Jump
  • SHIFT: Zoom camera (Use D-Pad to move camera offset)
  • X: Make bubbles
  • C: Use Keyholes

Made with Godot engine.

Graphics: A modification of kenney assets.

There are no sounds at the moment

Have fun!

Development log

Comments

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I cant get past the first red circle thing. Not sure what to do there. I jumped into it and pressed every button I could and can't seem to interact with it. 

Hi, starblinky, thank you for your comment. That is an old version of the demo that is  a bit outdated and broken, is mostly made to be able to be played with a controller. I'm working on a newer version that should fixed a lot of issues once is done.

Thanks again :)

Not a bad game. But menu (or what you say) should be develop. I will follow this project. And maybe levels could be more easier? Or a linear gameplay for this game could be better. How ever death to jump is a real good mechanic.

(+1)

Thank you, your feedback is much appreciated.